#ifndef WAITING_H_
  #define WAITING_H_

#include "../setBehavior.h"
#include <SDL/SDL.h>
#include "../CEvent.h"
#include "../CSurface.h"

class Waiting:public setBehavior{
  protected:
    bool arrive;
    Character *c;
    Uint32 old_time;
    int current_b;
    float change;
  public:
    Waiting(Character* character,vector<Character*>* _characters,vector<Obstacle*>* _obstacle);
    Steering* getSteering();
  private:
    float randomBinomial();
};

#endif
